This week we put the cannon in engine with the texture we baked in substance.
I really liked the algae look inside the barrel.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Friday, October 13, 2017
Saturday, October 7, 2017
Paint and Bake
This week we baked the low poly model with the sculpted model in substance painter. Then we painted it with different layers, generators, materials, and particles.
Saturday, September 30, 2017
Cannon Part 2
This week I added more polys to the low poly cannon and did some sculpting in Zbrush. I felt like I needed to redo the low poly model since it was taking too long to do the high poly pass. So these images will look a bit different from last week. While in Zbrush I was picturing an old cannon weathered by the sea.
| UV for the low poly |
| Zbrush additions |
| Decimated |
Thursday, September 28, 2017
Lego Final
This week we finished the Lego project. With in class time we had to create something with the Lego blocks we made and make a few screenshots of it.
I kept with our groups space theme and tried to make a cargo hallway. I utilized some blueprints I made for the project and glass material.
Here are some extra shots
I kept with our groups space theme and tried to make a cargo hallway. I utilized some blueprints I made for the project and glass material.
Here are some extra shots
Saturday, September 23, 2017
3D Cannon Project Part A
This week we began the cannon project. I took the reference images Nick provided. Eventually this model will be sent into Zbrush to be finished up.
I started by making a box version in UE4 to get the scale right.
Then I exported that into Maya and set the reference images up.
I finished up the model. I ran into trouble when I did the ammo hole on top of the cannon. I saved before and then after doing a boolen difference and didn't have a back up to go before that boolen. I wish I would have created the hole as a separate mesh and then combined them and then subtract the final hole.
I pushed this into UE4. The first image is the cannon with the scaled box version and the second is three cannons with the Epic mannequin.
I started by making a box version in UE4 to get the scale right.
Then I exported that into Maya and set the reference images up.
I finished up the model. I ran into trouble when I did the ammo hole on top of the cannon. I saved before and then after doing a boolen difference and didn't have a back up to go before that boolen. I wish I would have created the hole as a separate mesh and then combined them and then subtract the final hole.
I pushed this into UE4. The first image is the cannon with the scaled box version and the second is three cannons with the Epic mannequin.
Thursday, September 14, 2017
Lego Update : Stud Edition
I made some small additions to our groups space Lego project. I found out the blaster is actually called a Megaphone and updated my files along with the Level of Details for the prop.
I then pushed this to our groups UE4 level and it fits in nicely with Gabe's mini figs.
However it's not a perfect fit.
I also created a basic material.
I did a quick search for round plates in the school's Lego library but couldn't find any. I found it odd that there named studs in the Lego games but not in the different part databases. I tried making my own.
If time allows for it I wanted to use these on the funnel portion of the Megaphone. My idea was to have these translucent and have a light source pop once the player uses the Megaphone. Keeping that in mind I looked for examples of glass materials in UE4 and implemented the most common example.
I think it'll need some tweaking to get that plastic Lego look but it's pretty good for now.
I then pushed this to our groups UE4 level and it fits in nicely with Gabe's mini figs.
However it's not a perfect fit.
I also created a basic material.
I did a quick search for round plates in the school's Lego library but couldn't find any. I found it odd that there named studs in the Lego games but not in the different part databases. I tried making my own.
If time allows for it I wanted to use these on the funnel portion of the Megaphone. My idea was to have these translucent and have a light source pop once the player uses the Megaphone. Keeping that in mind I looked for examples of glass materials in UE4 and implemented the most common example.
I think it'll need some tweaking to get that plastic Lego look but it's pretty good for now.
Sunday, September 10, 2017
Lego Update
Starting this project we each tried to put what we envisioned to paper. For me that was the player overlooking a terrible scene blaster in hand. The station there on seems to stretch out to space but there is a horrible space monster devouring it. The immediate area is in panic and fighting is breaking out. Not a good day but pretty exciting in vr!
When we started this project I was excited to work in vr. Being more tech than artist I figured I could have more fun with the vr portion of the project than the first part. So I modeled the lego blaster that is featured in early star wars lego sets.
I put it in UE4 and switched out the first person gun with this blaster.
When we started this project I was excited to work in vr. Being more tech than artist I figured I could have more fun with the vr portion of the project than the first part. So I modeled the lego blaster that is featured in early star wars lego sets.
I put it in UE4 and switched out the first person gun with this blaster.
Tuesday, September 5, 2017
Friday, September 1, 2017
3D Week 2 Minecraft Blocks
This week I textured and uv mapped a cube like Minecraft. This also required the use of a few master and instanced materials. When I was starting this assignment I thought it would be cool to see the world grow. So I used blueprints to create logic that allows one block to turn into another block. The script itself wouldn't work in game but it works well for this assignment. In addition to blueprints I spent some time fiddling with the lighting.
Wednesday, August 23, 2017
3D Homework 1
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| UE4 screenshot of entire editor window |
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| UE4 screenshot of viewport in game |
| Master Material |
| Material Instance that modifies emissive |
| Material Instance |
| Maya cube with a generous bevel |
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