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Wednesday, November 29, 2017

Illustration

This week we began the illustration assignment again.
Part 1



















Part2

Wednesday, November 22, 2017

Lighting Part 2

This week we redid the lighting assignment. I think it's better than my first attempt at the assignment.

Source, Part 2, then Part 1








































Wednesday, November 15, 2017

Perspective Redo

This week I redid the perspective assignment. I used the same process as last time. However, this time I used a screenshot from my round 3 RPP game.

The perspective image
 Screenshot from RPP
 The last perspective image

Wednesday, November 8, 2017

Composition Redo

This week I redid the composition assignment. I was watching the Firewatch GDC talks and got inspired. It's not the same style since I don't have the same level of detail seen in some of the darker layers of the Firewatch image. I originally wanted to include Side 2 from Gundam in the image. It would be coming in from the left side of the image and would include the lighting detail like the tower. However, I just couldn't get it to look right. Instead I added a lone car entering from the right of the image as if the buildings are leading the eye towards it.

Firewatch



The Redo






















The last assignment



Wednesday, November 1, 2017

Value Redo

This week I redid the value assignment. I used some Gundam line art of a GM.

The new then old
New 

Old 

Wednesday, October 25, 2017

Silhouettes Part 2

This week I redid the Silhouette assignment. I wanted to try doing a GM Command this time with different weapons but I couldn't get the angles right from the line art unlike the Scopedog from the first assignment. So I did a bunch of weapons. Unlike the first assignment I didn't stick with modifying from the same base object because many of the Silhouettes I saw from the first assignment weren't based off of the same object.




Wednesday, October 18, 2017

Mannequin Redo

This week I redid the mannequin using the original image from the first assignment. It went better than the first time. I used the value process to make it.



Friday, October 13, 2017

Cannon In Engine

This week we put the cannon in engine with the texture we baked in substance.

I really liked the algae look inside the barrel.







Wednesday, October 11, 2017

Final Illustration 1

This week we did final Illustrations which should include three concepts we examined this semester and be based off of an artist we referenced.

I used lighting, composition, and perspective. I was thinking of Frank Frezetta while drawing this.


Saturday, October 7, 2017

Art of Boris Vallejo

This week we looked up reference of Boris Vallejo. I like half of his stuff. It's just seems like some of his art has odd detail on the characters compared to the environment.


Paint and Bake

This week we baked the low poly model with the sculpted model in substance painter. Then we painted it with different layers, generators, materials, and particles.





Tuesday, October 3, 2017

Basic Lighting

This week I worked on 2D with 3 point lighting. I picked an Alien egg from my desk and used the lights Diana brought in. It was really difficult trying to use the blackish greenish shadow.





Sunday, October 1, 2017

Composition 1

When I started this I imagined a sword in a mound of dirt.  Doing nice line work is tuff for me so I tried to keep everything blurry and used gradients to guide the eye in a form of cross composition.


Saturday, September 30, 2017

The Art of Jim Henson

This week we found reference from Jim Henson.


Cannon Part 2

This week I added more polys to the low poly cannon and did some sculpting in Zbrush. I felt like I needed to redo the low poly model since it was taking too long to do the high poly pass. So these images will look a bit different from last week. While in Zbrush I was picturing an old cannon weathered by the sea.

UV for the low poly

Zbrush additions

Decimated




















Thursday, September 28, 2017

Lego Final

This week we finished the Lego project. With in class time we had to create something with the Lego blocks we made and make a few screenshots of it.

I kept with our groups space theme and tried to make a cargo hallway. I utilized some blueprints I made for the project and glass material.




















Here are some extra shots







Wednesday, September 27, 2017

Perspective

This week I worked on three point perspective. The original assignment was to do black and white line work from reference of a building. However, I felt the need to get more used to Photoshop. So I spent time using the different brushes and blend modes. I think of all these images 3Point_A looks nice but I feel like 3Point_D is more accurate.


Reference 
3Point
3Point_D

3Point_C

3Point_B

3Point_A