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Saturday, September 30, 2017

The Art of Jim Henson

This week we found reference from Jim Henson.


Cannon Part 2

This week I added more polys to the low poly cannon and did some sculpting in Zbrush. I felt like I needed to redo the low poly model since it was taking too long to do the high poly pass. So these images will look a bit different from last week. While in Zbrush I was picturing an old cannon weathered by the sea.

UV for the low poly

Zbrush additions

Decimated




















Thursday, September 28, 2017

Lego Final

This week we finished the Lego project. With in class time we had to create something with the Lego blocks we made and make a few screenshots of it.

I kept with our groups space theme and tried to make a cargo hallway. I utilized some blueprints I made for the project and glass material.




















Here are some extra shots







Wednesday, September 27, 2017

Perspective

This week I worked on three point perspective. The original assignment was to do black and white line work from reference of a building. However, I felt the need to get more used to Photoshop. So I spent time using the different brushes and blend modes. I think of all these images 3Point_A looks nice but I feel like 3Point_D is more accurate.


Reference 
3Point
3Point_D

3Point_C

3Point_B

3Point_A

Tuesday, September 26, 2017

Art of Frank Frezetta

This week we looked over the art of Frank Frezetta for reference. I found his images to be very imposing. I think this is due to the use of cross composition. However, looking at other artists use of cross composition, such as Brain Froud, some images aren't as imposing. Upon further inspection I believe Frezetta curates what details the viewer notices. The lack of or inclusion of detail invokes the viewers imagination creating a greater reaction.


Saturday, September 23, 2017

3D Cannon Project Part A

This week we began the cannon project. I took the reference images Nick provided. Eventually this model will be sent into Zbrush to be finished up.

I started by making a box version in UE4 to get the scale right.

















Then I exported that into Maya and set the reference images up.























I finished up the model. I ran into trouble when I did the ammo hole on top of the cannon. I saved before and then after doing a boolen difference and didn't have a back up to go before that boolen. I wish I would have created the hole as a separate mesh and then combined them and then subtract the final hole.




















I pushed this into UE4. The first image is the cannon with the scaled box version and the second is three cannons with the Epic mannequin.




Friday, September 22, 2017

2D the Art of Drew Struzan

This week I gathered reference from Drew Struzan. I like that presence that each character has in his work.


Thursday, September 14, 2017

Lego Update : Stud Edition

I made some small additions to our groups space Lego project. I found out the blaster is actually called a Megaphone and updated my files along with the Level of Details for the prop.



I then pushed this to our groups UE4 level and it fits in nicely with Gabe's mini figs.



However it's not a perfect fit.




















I also created a basic material.



I did a quick search for round plates in the school's Lego library but couldn't find any. I found it odd that there named studs in the Lego games but not in the different part databases. I tried making my own.


























If time allows for it I wanted to use these on the funnel portion of the Megaphone. My idea was to have these translucent and have a light source pop once the player uses the Megaphone. Keeping that in mind I looked for examples of glass materials in UE4 and implemented the most common example.




















I think it'll need some tweaking to get that plastic Lego look but it's pretty good for now.


Wednesday, September 13, 2017

2D Value



This was an interesting assignment. I liked the structure provided from the Dota 2 Art Guide. However, I think I stuck to it too much. When I initially patched my value I was thinking dark to light from bottom to top instead of where my light source would be in the image. I also patched the limbs instead of whole portions of the line work. I think it looks good for some areas but in others there is too great a difference in value.

2D the Art of John Berky

This week I gathered reference from John Berky. I found it interesting that there were so many images of the same space yacht. I wouldn't say different variations but different angles and locations.


Sunday, September 10, 2017

Lego Update

Starting this project we each tried to put what we envisioned to paper. For me that was the player overlooking a terrible scene blaster in hand. The station there on seems to stretch out to space but there is a horrible space monster devouring it. The immediate area is in panic and fighting is breaking out. Not a good day but pretty exciting in vr!



When we started this project I was excited to work in vr. Being more tech than artist I figured I could have more fun with the vr portion of the project than the first part. So I modeled the lego blaster that is featured in early star wars lego sets.


I put it in UE4 and switched out the first person gun with this blaster.






















Monday, September 4, 2017

2D Week 2 Silhouettes

This week for 2D we needed to take silhouettes of something and make several variations of it. Since I like mech related things I took a silhouette of a Scopedog from Votoms. I still have some shaky hands so I outlined some lineart to make the silhouette of the main body.
The main problem I noticed is from a front facing view it's difficult to convey what item is being added to the silhouette especially when it comes to Votom designs. It seems like all the detail is inside the silhouette. I'm thinking that's either the style of the designs or a byproduct of the animation process since Votoms is an animated series.