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Tuesday, July 31, 2018

Procedural Project

This week I've been looking at Hilbert curves and how to use them for generating a layout. I plan on placing tiles for each point in this layout which will make up the dungeon.
I've been doing this in UE4 C++.

Tuesday, July 24, 2018

Procedural Update

This week for the procedural dungeon maker I looked into implementing random wall and floor tile placement with some cell automata. I did this in UE4 using blueprints and the grasslands asset pack from Epic.



Monday, July 2, 2018

VFX Project

For the VFX project I am making a simple ray tracer based off of readings from scratchapixel, Raytracing in One Weekend, and Graphics Gems IV.

This week I am creating the outline for the power point presentation. I will show this to the class in order to explain what a ray tracer is and how to make one from a high level. I'll be showing examples from the readings.

I've also began thinking about the final project. I'm thinking of doing a procedural environment with Unreal Engine 4.

Tuesday, June 5, 2018

Project Manager Week 3

This week for the project manager I tackled the gui.
  I thought if an artist was using this tool they shouldn't have to touch the file explorer. If that's the case then why even show folders? This is the question I had in my mind while designing the initial gui. The main idea is the artist is only seeing assets.

here is a link to the github

Tuesday, May 29, 2018

Project Management Tool Week 2

This week I made some changes to the folder structure and started coding. What I wanted to accomplish was creating a preset folder structure with python. To start it off I made the folder structure with the file explorer and copied it to json. I then created the folder structure based off of that json file.

here is a link to the github

Monday, May 21, 2018

Project Management Tool Week 1

This is the start of the Project Management Tool project! The project itself will be a manger for files. By the end it should allow the artist to never touch explorer while working on a project!

For this week I'm thinking about the folder structure. I went to the tech-artists.org to gather information on the subject. The key take away I found was the separation of what the user sees and what is happening behind the curtain. In other words maybe the folder structure doesn't need to be too complex or completely mimic what you see in Maya or Houdini.

Whether I'm right or wrong about that I think I should at least be consistent with what I'm doing for the duration of the project. So the file structure will be ... (X is the project name)
  • project_X
    • Art - all the art source files
      • Textures
        • Temp
        • Config
      • Meshes
        • Temp
        • Config
      • Rigs
        • Temp
        • Config
      • Animations
        • Temp
        • Config
      • Temp
      • Config
    • Game - all the files needed for the game
      • Temp
      • Config
    • Temp
    • Config