This week I gathered reference from John Berky. I found it interesting that there were so many images of the same space yacht. I wouldn't say different variations but different angles and locations.
Wednesday, September 13, 2017
Sunday, September 10, 2017
Lego Update
Starting this project we each tried to put what we envisioned to paper. For me that was the player overlooking a terrible scene blaster in hand. The station there on seems to stretch out to space but there is a horrible space monster devouring it. The immediate area is in panic and fighting is breaking out. Not a good day but pretty exciting in vr!
When we started this project I was excited to work in vr. Being more tech than artist I figured I could have more fun with the vr portion of the project than the first part. So I modeled the lego blaster that is featured in early star wars lego sets.
I put it in UE4 and switched out the first person gun with this blaster.
When we started this project I was excited to work in vr. Being more tech than artist I figured I could have more fun with the vr portion of the project than the first part. So I modeled the lego blaster that is featured in early star wars lego sets.
I put it in UE4 and switched out the first person gun with this blaster.
Tuesday, September 5, 2017
Monday, September 4, 2017
2D Week 2 Silhouettes
This week for 2D we needed to take silhouettes of something and make several variations of it. Since I like mech related things I took a silhouette of a Scopedog from Votoms. I still have some shaky hands so I outlined some lineart to make the silhouette of the main body.
The main problem I noticed is from a front facing view it's difficult to convey what item is being added to the silhouette especially when it comes to Votom designs. It seems like all the detail is inside the silhouette. I'm thinking that's either the style of the designs or a byproduct of the animation process since Votoms is an animated series.
The main problem I noticed is from a front facing view it's difficult to convey what item is being added to the silhouette especially when it comes to Votom designs. It seems like all the detail is inside the silhouette. I'm thinking that's either the style of the designs or a byproduct of the animation process since Votoms is an animated series.
Saturday, September 2, 2017
Tech Art Week 2 Getting Familiar with UE4
This week for Tech Art we got perforce working with UE4 and created a simple scene with pre made assets.
While making this I thought this could be a point of interest for a player in a desert area. It's not an oasis but it is semi hidden. There isn't much life in the area and even the fire pit's embers are going out. Any NPCs would be tired and lifeless stuck in the desert along with the player.
While making this I thought this could be a point of interest for a player in a desert area. It's not an oasis but it is semi hidden. There isn't much life in the area and even the fire pit's embers are going out. Any NPCs would be tired and lifeless stuck in the desert along with the player.
Friday, September 1, 2017
3D Week 2 Minecraft Blocks
This week I textured and uv mapped a cube like Minecraft. This also required the use of a few master and instanced materials. When I was starting this assignment I thought it would be cool to see the world grow. So I used blueprints to create logic that allows one block to turn into another block. The script itself wouldn't work in game but it works well for this assignment. In addition to blueprints I spent some time fiddling with the lighting.
2D the Art of Brian Froud
This week I gathered reference images from Brian Froud. I find his images a bit unnerving at times but the eyes are always inviting.
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