Pages

Tuesday, July 31, 2018

Procedural Project

This week I've been looking at Hilbert curves and how to use them for generating a layout. I plan on placing tiles for each point in this layout which will make up the dungeon.
I've been doing this in UE4 C++.

Tuesday, July 24, 2018

Procedural Update

This week for the procedural dungeon maker I looked into implementing random wall and floor tile placement with some cell automata. I did this in UE4 using blueprints and the grasslands asset pack from Epic.



Monday, July 2, 2018

VFX Project

For the VFX project I am making a simple ray tracer based off of readings from scratchapixel, Raytracing in One Weekend, and Graphics Gems IV.

This week I am creating the outline for the power point presentation. I will show this to the class in order to explain what a ray tracer is and how to make one from a high level. I'll be showing examples from the readings.

I've also began thinking about the final project. I'm thinking of doing a procedural environment with Unreal Engine 4.

Tuesday, June 5, 2018

Project Manager Week 3

This week for the project manager I tackled the gui.
  I thought if an artist was using this tool they shouldn't have to touch the file explorer. If that's the case then why even show folders? This is the question I had in my mind while designing the initial gui. The main idea is the artist is only seeing assets.

here is a link to the github

Tuesday, May 29, 2018

Project Management Tool Week 2

This week I made some changes to the folder structure and started coding. What I wanted to accomplish was creating a preset folder structure with python. To start it off I made the folder structure with the file explorer and copied it to json. I then created the folder structure based off of that json file.

here is a link to the github

Monday, May 21, 2018

Project Management Tool Week 1

This is the start of the Project Management Tool project! The project itself will be a manger for files. By the end it should allow the artist to never touch explorer while working on a project!

For this week I'm thinking about the folder structure. I went to the tech-artists.org to gather information on the subject. The key take away I found was the separation of what the user sees and what is happening behind the curtain. In other words maybe the folder structure doesn't need to be too complex or completely mimic what you see in Maya or Houdini.

Whether I'm right or wrong about that I think I should at least be consistent with what I'm doing for the duration of the project. So the file structure will be ... (X is the project name)
  • project_X
    • Art - all the art source files
      • Textures
        • Temp
        • Config
      • Meshes
        • Temp
        • Config
      • Rigs
        • Temp
        • Config
      • Animations
        • Temp
        • Config
      • Temp
      • Config
    • Game - all the files needed for the game
      • Temp
      • Config
    • Temp
    • Config

Wednesday, November 29, 2017

Illustration

This week we began the illustration assignment again.
Part 1



















Part2

Wednesday, November 22, 2017

Lighting Part 2

This week we redid the lighting assignment. I think it's better than my first attempt at the assignment.

Source, Part 2, then Part 1








































Wednesday, November 15, 2017

Perspective Redo

This week I redid the perspective assignment. I used the same process as last time. However, this time I used a screenshot from my round 3 RPP game.

The perspective image
 Screenshot from RPP
 The last perspective image

Wednesday, November 8, 2017

Composition Redo

This week I redid the composition assignment. I was watching the Firewatch GDC talks and got inspired. It's not the same style since I don't have the same level of detail seen in some of the darker layers of the Firewatch image. I originally wanted to include Side 2 from Gundam in the image. It would be coming in from the left side of the image and would include the lighting detail like the tower. However, I just couldn't get it to look right. Instead I added a lone car entering from the right of the image as if the buildings are leading the eye towards it.

Firewatch



The Redo






















The last assignment



Wednesday, November 1, 2017

Value Redo

This week I redid the value assignment. I used some Gundam line art of a GM.

The new then old
New 

Old 

Wednesday, October 25, 2017

Silhouettes Part 2

This week I redid the Silhouette assignment. I wanted to try doing a GM Command this time with different weapons but I couldn't get the angles right from the line art unlike the Scopedog from the first assignment. So I did a bunch of weapons. Unlike the first assignment I didn't stick with modifying from the same base object because many of the Silhouettes I saw from the first assignment weren't based off of the same object.




Wednesday, October 18, 2017

Mannequin Redo

This week I redid the mannequin using the original image from the first assignment. It went better than the first time. I used the value process to make it.



Friday, October 13, 2017

Cannon In Engine

This week we put the cannon in engine with the texture we baked in substance.

I really liked the algae look inside the barrel.







Wednesday, October 11, 2017

Final Illustration 1

This week we did final Illustrations which should include three concepts we examined this semester and be based off of an artist we referenced.

I used lighting, composition, and perspective. I was thinking of Frank Frezetta while drawing this.


Saturday, October 7, 2017

Art of Boris Vallejo

This week we looked up reference of Boris Vallejo. I like half of his stuff. It's just seems like some of his art has odd detail on the characters compared to the environment.


Paint and Bake

This week we baked the low poly model with the sculpted model in substance painter. Then we painted it with different layers, generators, materials, and particles.





Tuesday, October 3, 2017

Basic Lighting

This week I worked on 2D with 3 point lighting. I picked an Alien egg from my desk and used the lights Diana brought in. It was really difficult trying to use the blackish greenish shadow.





Sunday, October 1, 2017

Composition 1

When I started this I imagined a sword in a mound of dirt.  Doing nice line work is tuff for me so I tried to keep everything blurry and used gradients to guide the eye in a form of cross composition.